UNTIL I BREATHE
GAME ABSTRACT
The medical starship "Concordius", while travelling towards Saturn, was hit by a huge wave of solar radiations. Everyone managed to evacuate the ship but a man, Jack.
He remained asleep in his cryo-pod for three weeks until the power grid of the capsule collapsed, forcing his awakening and causing him a temporary memory loss.
He discovers that Sonia, his daughter, is still there, alive but stuck in a comatose state.
During his attempts to get to her, Jack faces the corrupted A.I. of the ship that somehow knows all the details of Jack's private life...
game category
Until I Breathe is a 3D single player first person walking simulator with survival and
stealth action components.
The game has been developed by a team of 13 students
at the Digital Bros Game Academy in 5 months.
my role
- Lead Level Designer
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I designed the main areas of the starship and drew the planimetry for each of them.
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I built and decorated each room in engine, using the assets provided by the artists.
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I designed the game flow and set the sequence of actions the player must perform to progress.
- Game Designer
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I helped to define the plot setting and the main story.
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I helped to define the main game mechanics.
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I realized part of the documentation related to the level design.
- Technical Designer (Art)
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I created 3D models with Modo that the artist team used as reference.
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I drew some concepts arts of the starship, the Personal - Omni - Device and some other assets.
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I created new assets mixing parts of other assets.