welcome home
An ancient underground crypt full of undead creatures is raided by the soldiers of the
great magic order. The soldier's main goal is to destroy the crystal of life at the center
of the caves that allows the undeads to endure inside the world of mortals.
Three creatures: a spider-witch, a goblin and a shadow warrior were not in the crypt when
the raid started and when they came back they found their home devastated.
They will have to fight their way inside the caves in order to preserve the integrity of the crystal of life.
GAME ABSTRACT
game category
Welcome Home is a 2D Rogue-like RPG game with turn based combat system.
The game has been developed by a team of 10 students
at the Digital Bros Game Academy in less than 3 months.
my role
- Lead Designer
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I wrote the GDD and organized the work of other 4 game designers.
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I defined the core mechanics and supervised the development of the secondary features.
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I defined the character's growth system and their skills tree.
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I helped to define the main setting of the game.
- UI Designer
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I designed the whole User Interface
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I tested the usability of the various interfaces
- Technical Designer (Art)
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I drew some concepts arts of the characters and the decorative elements.
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I drew the icons for the character actions / skills